A recording studio in North Berkeley
Feel at home in your audio process.
Built for guitars, keyboards and immersive mixing, a few blocks from North Berkeley BART. Bands, labels, game studios, and anyone who needs a mix that works in more than two channels.
Genelec 7.1.4 — 7 ear level · 1 LFE · 4 height
Services
Full-service from tracking to delivery, in stereo or immersive. Day rates and project rates both available — tell me what you're making and I'll quote it honestly.
Live band tracking for five to eight players, everyone hearing themselves properly, and a guitar rig built for finding the sound rather than settling.
Stereo and immersive mixes for local and international artists. Attended or remote, your call.
Arrangement, additional instrumentation and a second set of ears on a record that's stalled.
Finishing for release, with immersive masters prepared alongside the stereo where you need both.
Dolby Atmos
I built this room in 2020 because the first time I heard a proper immersive mix in a treated room it genuinely stopped me — sound moving over your head and behind you. I've just rebuilt it.
I mix Atmos for local and international artists, and I'm an alpha and beta tester for Avid, Krotos Audio, Plug-in Alliance, Sound Radix and SynchroArts — which means the tooling here tends to be a version or two ahead of general release.
The distinction that matters: plenty of people will sell you an Atmos mix made on headphones with a binaural renderer. This is a purpose-built 7.1.4 control room, all Genelec — seven ear-level speakers, four heights and a sub — running Pro Tools HDX2 with a Carbon interface.
You can approximate immersive in a monitoring plug-in, but you can't hear whether something really sits above the listener until you put it there and stand underneath it.
Both work. Bring me a finished stereo mix to bring into Atmos, or build it immersive from the first session — composition, sound design, recording and mixing all under one roof.
Talk about an Atmos mixLive performance
Circus, theater, clown and physical performance. Original score, sound design and music direction for work that has to land in a room, in front of people, every night.
Music for live performance is a different craft from music for records, and the part I didn't expect to love is that it changes every night. The performers play into the sound — and clowns in particular move with it in ways a dancer never would. Watching a cue get answered differently on a Saturday than it was on a Thursday is the best argument I know for writing this way.
Practically, a cue has to hit on a beat a performer sets, not a click track, and survive being three seconds late because the trick took longer tonight. I come at that from both sides — a working musician who has spent twenty years reading a room from a stage, and a sound designer who mixes in a 7.1.4 immersive room. That combination matters for physical performance, where the audience is often on more than one side and the sound needs to move with the body.
Practically, that usually means building the show in QLab — cue stacks, fades, loops and hotkeys laid out so an operator can follow a performer rather than chase them. For work where the timing genuinely can't be predicted, I build custom sound sets triggered live: banks of stings, textures and transitions mapped so that whoever is on the desk, or the performer themselves, can fire the right sound on the beat it actually happens. Clown work in particular needs that — a gag that lands two seconds late still needs the sound to land with it.
Composed to the shape of the show. Written, performed and produced here, with live guitar, keys, horns or strings where the budget allows and sampled instruments where it doesn't.
Original effects, textures and transitions, built and recorded rather than pulled from a library. Foley captured in the live room for the sounds that need to feel handmade.
Arranging existing material, building a cue sheet, and shaping how music carries the arc of a show. Useful when you know what you want it to feel like but not what it should be.
I program the show, not just supply the files. Cue stacks, fades, loops and hotkeys, handed over built, labeled and ready for someone else to run cold.
Most shows start with a conversation and a rough runsheet. From there I'll build a handful of sketches against whatever video or description exists, we find the tone, and the score grows as the piece does. I'd rather come in early and cheap during development than arrive at tech week with a finished thing that doesn't fit.
I know that devised work changes shape until very late, and I price and plan for that rather than treating it as scope creep. If the running order moves in week three, that's the process, not a problem.
And I can run it. I operate sound for circus and theater as well as designing it — currently A1 for Soiled Dove, and I ran Launderland Circus live as well as scoring it. If you want one person to write the music, build the QLab file and sit behind the desk for the run, that's available through Harry Gold Sound.
Talk about a showGame audio
Sound design, original score, implementation and session guitar for interactive projects. I teach game audio with Wwise and FMOD at Foothill College, which is a decent guarantee I know the pipeline you're working in.
Original effects built and recorded here, including Foley captured in the live room rather than pulled from a library.
Adaptive and linear score, written and performed. Live guitar, keys and horns where the budget allows.
Wwise and FMOD integration, delivered as working middleware sessions rather than a folder of WAVs.
Building and testing audio prototypes — the work I do as an alpha and beta tester, applied to your project.
Clients
Full-length records, brand work and game audio, alongside a long list of Bay Area bands and touring artists.
Honky Tonk Wisdom — Eric Long's 2025 full-length. Co-produced, tracked, mixed and mastered here, and I played lead guitar on it. Twelve songs of country grooves and rhythm and blues out of West County Sonoma, played loud and loose.
The band took it to Hardly Strictly Bluegrass the same year, same chair.
What people say
“Fool's Gold Studios was a no brainer. Top notch gear and one of the coolest mixing rooms in the Bay. Harry's a fast engineer, with a great gear list and mic locker, and knocked it out of the park with our record.”
Eric Long
Alpha / beta testing for Avid · Krotos Audio · Plug-in Alliance · Sound Radix · SynchroArts
The room
A keyboard and guitar room, built for finding tones rather than settling for them. 450 square feet of live space, a deep synth and organ collection, and a 40-input Pro Tools Ultimate system behind it.
Most small studios have a Nord and call the keyboard question answered. This room has a Hammond A100 through a Leslie, an upright piano, and a synth collection that runs from a Sequential OB-6 and an Arturia PolyBrute 12 to a Waldorf Iridium and an Osmose. If you play keys, or you want somebody who does, it's a good room to be in.
Two of the amps here don't exist anywhere else. A 6L6 Zoring Nero and an EL84 one-off, both built to my spec and voiced for this room. Behind them, seven cabinets, a wall of guitars and a deep pedal library — so the tone is something you find rather than settle for.
And there is more than one way to track it.
A working example: tracking my own record, I sat in the live room with the band and ran a Radial SGI out to the Zoring Nero head, feeding a Two Notes ReLoad that drove the 4x8 and the 1x15 at the same time. Two completely different guitar sounds off a single take.
The 4x8 is loaded with two different speakers, so even on its own it is not one tone — it is a palette. Blend it with the 1x15 and you are somewhere no plugin gets you. That is the stack, exactly as it was set up for the record.
The point of all of it is to make exploring cheap. Most sessions, the tone gets decided in the first twenty minutes because changing it is a hassle. Here it is not, so you can keep looking until you find something that is actually yours.
And I work in MIDI as fluently as audio. A lot of tracking rooms record what you play and stop there; here you can arrive with a sketch and leave with a produced arrangement.
It's wired for it, too. MIDI runs over Ethernet throughout the building — an iConnectivity mioXL in the control room and a mioXM in the live room — so a keys player can sit with the band, in the room, and still have every note captured as MIDI alongside the audio. No being exiled to the control room to get a usable performance, and no re-tracking a part later because the take felt right but the sound didn't.
The pedalboard is on the same network, so guitar tones recall — not just which pedals were on but what order they sat in. Come back three weeks later to fix one line and the rig comes up as you left it.
Credentials
Harry Gold — producer, sound designer, composer and Atmos mixer. Sound is the thing I can't switch off; it's the first thing I hear when I walk into a bar, and most of what I'm thinking about on any given day is arrangement, production, and whether the emotion in a piece of music actually reaches the person hearing it. That question is what I'm being hired for, whatever the format.
Berklee-trained, and an Avid Certified Instructor. I teach at Foothill College — game audio with Wwise and FMOD, Pro Tools for game audio, sound design for film, studio recording and Logic. Previously at Pyramind and the Academy of Art University. Avid have also commissioned me to write Pro Tools curriculum and education materials.
Co-author, with Ryan Rey, of Logic Pro 101 and Audio Production Basics with Logic Pro X, both published by Bloomsbury.
Also a working blues and jazz guitarist and pianist, which is the reason session players tend to have a good time in this room.
Book
Tell me what you're making. I'll come back with availability and a real number, usually same day.
Or email directly — harry@harrygold.com
Located in Berkeley, California, a few blocks from North Berkeley BART. Full address once a session is booked.