Recording · Mixing · Immersive audio · Berkeley, CA
Feel at home in your audio process.
A 7.1.4 Dolby Atmos control room and a 450 square foot live room, a few blocks from North Berkeley BART. Bands, labels, game studios and anyone who needs a mix that works in more than two channels.
7.1.4 — 7 ear level · 1 LFE · 4 height
01 — Services
Full-service from tracking to delivery, in stereo or immersive. Day rates and project rates both available — tell me what you're making and I'll quote it honestly.
Live band tracking in a room that fits five to eight players, with everyone hearing themselves properly.
Stereo and immersive mixes for local and international artists. Attended or remote, your call.
Arrangement, additional instrumentation and a second set of ears on a record that's stalled.
Finishing for release, with immersive masters prepared alongside the stereo where you need both.
02 — Immersive
Plenty of people will sell you an Atmos mix made on headphones with a binaural renderer. This is a purpose-built 7.1.4 control room — seven ear-level speakers, four heights, and a sub — running Pro Tools HDX2 with a Carbon interface and preamps from Avid, Focusrite and Universal Audio.
That matters because immersive mixing is a spatial problem. You can approximate it in a virtual monitoring plug-in, but you can't hear whether an object actually sits above the listener until you put it there in a room and stand underneath it.
I mix Atmos for local and international artists, and I'm an alpha and beta tester for Avid, Krotos Audio, Plug-in Alliance, Sound Radix and SynchroArts — which means the tooling here tends to be a version or two ahead of general release.
Composition, sound design, recording and mixing under one roof, delivered in Atmos. If you've got a stereo record you want brought into immersive, or a project that needs to be built that way from the start, both work.
Talk about an Atmos mix03 — Game audio
Sound design, original score, implementation and session guitar for interactive projects. Wwise and FMOD literate, and I teach both.
Original SFX built and recorded here, including Foley captured in the live room rather than pulled from a library.
Adaptive and linear score, written and performed. Live guitar, keys and horns where the budget allows.
Wwise and FMOD integration, delivered as working middleware sessions rather than a folder of WAVs.
Building and testing audio prototypes — the work I do as an alpha and beta tester, applied to your project.
04 — Clients
Alongside a long list of Bay Area bands and touring artists.
Alpha / beta testing for Avid · Krotos Audio · Plug-in Alliance · Sound Radix · SynchroArts
05 — The room
A 450 square foot live room with a slew of microphones and backline, and a control room built around a 40-input Pro Tools Ultimate system.
Event series
An intimate house concert, recorded as it happens. The live room seats an audience of 50 and fits a five to eight piece band, so you get a room full of people and a multitrack of the night.
Want to play one, or want to know when the next one is?
06 — Credentials
Harry Gold — producer, sound designer, composer and Atmos mixer. Berklee-trained, and an Avid Certified Instructor teaching Pro Tools, Logic, Wwise, FMOD, sound design and composition for games at Foothill College, Pyramind and the Academy of Art University.
Co-author of Logic Pro 101 and Audio Production Basics with Logic Pro X, both published by Rowman & Littlefield.
Also a working blues and jazz guitarist and pianist, which is the reason session players tend to have a good time in this room.
07 — Book
Tell me what you're making. I'll come back with availability and a real number, usually same day.
Or email directly — harry@harrygold.com
Fool's Gold Studios, [street address], Berkeley, CA — a few blocks from North Berkeley BART.